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Senior Level Artist

About the Company

A career at Press Fire Games is a unique opportunity to work on ambitious projects using advanced technologies in the mobile industry. We value transparency, initiative, passion for work, and knowledge-sharing. In our company, you will be able to embody any ideas, develop your skills, and be a part of a talented team.

Our top priorities are exciting gameplay and remarkable graphics on mobile devices.

Press Fire Games was founded by leading professionals with over 20 years of experience in engineering, art and game design spheres. Moreover, our key partners include ByteDance (TikTok), MGVC, and others.

At Press Fire Games, we're all about exciting mobile projects, remarkable graphics, and passionate teamwork

We have developed our own cross-platform engine that allows us to create games with excellent graphics and gameplay. Using our custom engine, we created the mobile shooter Battle Prime that has gained over 17 million installs and holds a rating above 4.5 in the App Store and Google Play.

We are looking for an experienced and talented Senior Level Artist to join our team and help create visually stunning game worlds for a globally renowned project. This role requires a deep understanding of artistic approaches to environment creation, as well as confident proficiency in modern tools and technologies. If you possess creative thinking, technical expertise, and a passion for crafting detailed worlds, you are exactly who we need!

Ready to level up your career? Apply now and let's create something amazing together!

Responsibilities

-Creating visually impactful environments: designing detailed and atmospheric game locations that align with the project's style and requirements.  

-Working with references and concepts through to final engine integration, including generating/working with landscape and vegetation masks, modeling, texturing, lighting, and optimization.  

-Procedural content generation: using Houdini and other tools (World Machine, Substance Designer) to create reusable and scalable assets and landscape masks.  

-Technical integration: implementing created assets into the game engine, setting up materials, lighting, and basic interaction logic with the environment.  

-Collaboration with other teams: closely working with technical artists and programmers to achieve the desired results.  

-Mentorship and knowledge sharing: assisting less experienced colleagues, participating in code reviews, and fostering best practices within the team.  

What skills will you use

- 7 years of experience as a 3D Environment Artist in game projects.
- Proficiency in industry-standard software, including: Photoshop,Houdini and/or other procedural tools, Substance Designer and Substance Painter, ZBrush or other 3D sculpting software packages
- Strong skills across all stages of environment creation: High-poly and low-poly modeling, Texturing and configuring PBR materials, UV mapping, Lighting and asset optimization
- A deep understanding of composition, form, architecture, environment design, and their roles in storytelling and game design.
- Skills in setting up basic lighting.
- The ability to consider how the environment impacts level design.

Bonus skills:
- Experience working with photogrammetry techniques.
- Deep understanding of asset creation pipelines for next-generation content.
- Skills in creating vegetation using specialized tools (such as SpeedTree or similar software)

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